With The Antigone Project, as with other short oneacts, the problem for the costume designer is in finding costumes that will immediately identify the characters. We have to identify place,status and current circumstances in a quick look. We see four different versions of Antigonethe older woman in exile, the prisoner and her digital counterpart, and the African mother All are different, and yet they have all suffered in the same way. Our first Antigone (Hang 10) has been under house arrest for an unspecified period of time. She lives at the beach, but she is older; instead of the bikini she might have worn when she rebelled against her Uncle she is wearing a coverup. In Antigone Arke we see Antigone in prison,but the prison isn’t ancient Greece, it is now. And in Stones Throw we are taken to Africa where we meet yet another Antigone. We only see these women for a few minutes, but hopefully the costumes help us know them.
– Kathleen Lowe, Costume Designer
Hang 10, Antigone Arkhe and A Stone’s Throw are contemporary takes of the ancient Greek play Antigone. The worlds for The Antigone project; a beach house deck, an archive, and Africa, needed to be cohesive and fluid. Delving through my research for something relative for the connection between each play scenically was a great challenge. Hang 10 and A Stone’s Throw were much easier to connect, with sandy beaches and the many different dirt’s of Africa. To bring Antigone Arkhe into the mix I added to my research Ancient Greek architecture. This new research inspired the final connection needed to bring cohesion to all the plays. The director also wanted to incorporate video throughout all the plays, but with Antigone Arkhe, we took it a step further. Contemporary Greek Columns have been employed by putting projectors and projection screens into them. Bringing the old and the new, traditional and digital worlds together to create an environment for The Antigone Project has been an intriguing and exciting challenge.
– Christina McCollam-Martinez, Scenic Designer